![spaceplan clicker game spaceplan clicker game](https://media.pocketgamer.com/FCKEditorFiles/image1.jpeg)
Surprisingly hard to find a screenshot that doesn't contain spoilers. And when a game knows about Stephen Hawking and the birth and death of the universe, very, very big is often very, very big indeed. This planet you're orbiting, this planet you're bombarding with spuds: why is it so lifeless? What is its history? Things are already turning, aren't they? Things are transitioning from small - one potato, two potato - to very, very big. You are clicking to plant towers, to make your clicks more effective, to make sure that you start to earn the in-game currency - watts, but there is a scientifically accurate mode to toggle between that replaces watts with joules - without clicking at all.Īnd all the while, as new things to make appear in the Thing Maker column on the left of the screen, as new ideas are listed in the Idea Lister column on the right, you discover that you are bring drawn into something, a narrative with an intriguing hook, words output one after the other in the Word Outputter on the top right. You are clicking to make sure the potatoes survive the journey. You are clicking to launch potatoes towards the planet. You are clicking to bring systems online. For now all you need to know about Spaceplan is that, for your first dozen hours or so, it's as standard a clicker as you could expect. But with Spaceplan, just knowing the ending is there has made me stick with it. Do other clickers have that last element in particular? I don't know. Furthermore, it has two features I wasn't expecting to be quite so prominent: a coherent story, and an ending. It is Kubrick with a spicy paprika coating. Spaceplan is surprisingly wonderful, a clicker built around exploration, the cosmos, black holes and big bangs and the delights of the humble potato. It's satisfying stuff, with a lovely sense of personality, and yet, whenever Chris Bratt looks around from his computer and sees the numbers ticking up on my monitor, hears the mouse click-click-clicking away beneath my right hand, his eyes grow narrow and he says, "Come on, pal. It's called Spaceplan, and it's elegant, witty, and nice to look at. I have been playing a clicker game for the best part of this week. Because, for some strange reason, it is the fate of the clicker game to be self-aware, to understand the dark compulsions that drive its array of daft systems, and to understand that these compulsions only lead to one destination. The clicker game has foreseen all of this, of course. And so you slouch away, disgusted - disgusted with clicking, with yourself. Then one day, you suddenly realise you can click no more. You click and you click for weeks and maybe months. By 'end' with regards to a clicker game, I mean, be abandoned. By 'big', I mean maybe you own cookie factories, a cookie empire, a planet of cookies, a religion based around the consumption and production of cookies. Maybe you make another, then another, then another.
![spaceplan clicker game spaceplan clicker game](https://yodoozy.com/wp-content/uploads/2021/01/1-1.png)
Often, to end very, very big.īy 'small', I mean maybe you make a cookie.
Spaceplan clicker game Pc#
Lauren Morton of PC Gamer commented that it "makes an argument for a new niche genre".It is the fate of the clicker game to start very small and end very big. Christian Valentin of Pocket Gamer rated the game 4/5 stars, saying that "while the gameplay is what you'd expect from a clicker, the game is "uniquely enjoyable and humorous". Jim Squires of Gamezebo rated it 90/100, calling the game's narrative "funny" and "clever", but criticizing its short length. Carter Dotson of TouchArcade rated the game 100/100, calling it a "cool and engaging experience", and recommended it even to skeptics of the genre. Spaceplan received an aggregate score of 89/100 for its iOS version.
![spaceplan clicker game spaceplan clicker game](https://64.media.tumblr.com/e2627f6bd069b60cc5e5f00a10bf347a/a6c27faf3fa00473-9b/s1280x1920/0acd38bc3d3cfe90d2813a43f0b31979e8077bda.png)
The game received universally positive reviews from critics, who stated that its narrative sci-fi elements improved the otherwise simplistic gameplay. The player must gather resources in order to unlock stronger tools, with which to increase their resource gathering abilities. In the game, the player is stuck on a ship in orbit around an unknown planet, whose only power source is potatoes.
Spaceplan clicker game windows#
It was released on for Windows and for iOS. Spaceplan is a clicker video game developed by Jake Hollands and published by Devolver Digital for Microsoft Windows and iOS.